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KEITH BRADNER

Virtual Reality adds an extra dimension to computing and I love exploring it.

ME

My first programming job was at Microsoft in 2005 working on Windows Mobile. Following that I worked on CRM software, and then moved into game development full time in 2010. Mobile is cool, but I knew it wasn't quite the right fit. In 2012 I took a risk on a kickstarter project. I was pretty skeptical when that first Oculus dev kit showed up at my door but I became a believer on my first roller coaster. Since then I've pioneered native VR streaming with VREAL, helped thousands of developers solve physical object interaction with NewtonVR, and brought your hands into the virtual world with Bend Labs. Since 2018 I've been contracting at Valve initially working on prototyping with the Index Controllers, then SteamVR Input, the SteamVR Unity Plugin, doing developer outreach, and The Lab: Hands On update. Most recently I've been helping with OpenXR, Steam Link VR, controller compatibility mode, and automatic rebinding.

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