VR Developer - Steam Frame
Valve Corporation
Developer documentation, developer support, Unity plugin, OpenXR interaction profile for controllers, controller compatibility modes for Valve's new standalone VR headset.
VR Developer (Contract)
Valve Corporation
SteamVR Input, Unity Plugin, OpenXR, Steam Link VR, controller compatibility, automatic rebinding. Prototyping with Index Controllers. The Lab: Hands On update.
VR Developer & Developer Relations
Bend Labs
Led creation of VR SDK for hand tracking gloves. Built Unity plugin, documentation, and demo experiences. Company acquired by Nitto Denko in 2022.
Lead VR Developer
VREAL
Pioneered native VR streaming platform. Built technology supporting 10+ concurrent viewers in shared VR experiences.
Development Lead & Co-Founder
Tomorrow Today Labs
Co-created NewtonVR, the open-source physics-based VR interaction framework for Unity. Adopted by thousands of developers worldwide.
Mobile Game Developer
Various Studios
Full-time mobile game development. Backed Oculus Kickstarter in 2012 and began VR development journey.
Software Developer
Microsoft
First programming job working on Windows Mobile platform. Later transitioned to CRM software development.
Steam Frame
Documentation, Unity plugin, OpenXR interaction profile, controller compatibility
VALVE
SteamVR
Input system, Unity Plugin, OpenXR extensions, automatic controller rebinding
VALVE
The Lab: Hands On
Major update adding hand presence and Index Controller support
VALVE
Moondust Tech Demos
Two-person team prototyping experiences for Knuckles controller validation
VALVE
NewtonVR
Open-source physics-based VR interaction framework for Unity
OPEN SOURCE
VREAL
Native VR streaming platform with multi-viewer support
STARTUP
Designing Realities
Microsoft Build 2018 talk on building VR experiences
SPEAKING
Bend Labs
VR SDK for hand tracking gloves and developer relations
SENSORSVR
Game Engines
Programming Languages
VR Interaction
Hardware
Developer Tools
Steam Frame
Valve Corporation
HARDWARE
SteamVR Development
Valve Corporation
INFRASTRUCTURE
The Lab: Hands On
Valve Corporation
GAMING
Index Controllers
Prototyping
HARDWARE
Designing Realities
Microsoft Build
SPEAKING
Bend Labs
Hand Tracking
SENSORS
VREAL
VR Streaming Platform
INNOVATION
NewtonVR
Physics Interaction
OPEN SOURCE
Keith Bradner
VR Developer at Valve
The Beginning
My first programming job was at Microsoft in 2005 working on Windows Mobile. Following that I worked on CRM software, and then moved into mobile game development full time in 2010. Mobile is cool, but I knew it wasn't quite the right fit.
Discovering VR
In 2012 I took a risk on a Kickstarter project. I was pretty skeptical when that first Oculus dev kit showed up at my door but I became a believer on my first roller coaster. I've had the opportunity to work on some of the most exciting projects in the VR space. I pioneered native VR streaming with VREAL, helped thousands of developers solve physical object interaction with NewtonVR, and brought your hands into the virtual world with Bend Labs.
At Valve
Since 2018 I've been contracting at Valve. Initially working on prototyping with the Index Controllers, then SteamVR Input, the SteamVR Unity Plugin, doing developer outreach, and The Lab: Hands On update. I've contributed to OpenXR, Steam Link VR, controller compatibility mode, and automatic rebinding.
Steam Frame
Most recently I've been working on Steam Frame, Valve's new standalone VR headset. I helped create the developer documentation, worked with early developers to get their titles working on Steam Frame, did early prototyping for the controllers, and helped ensure compatibility with existing PCVR titles.
Project Title
VALVEProject description goes here...